Carve Wood Wiki Carve Wood Income Calculator
Cash-per-hour projection for any axe + worker + biome setup.
The Carve Wood income calculator projects your cash-per-hour for any combination of axe, worker count, and biome. It includes offline growth so you can plan return trips and rank builds against each other.
How the calculator works
The base cash-per-chop for each axe comes from the in-game HUD. We re-verify the numbers after every Roblox patch on the Update log page. The formulas are:
- Cash per chop = axe-yield-multiplier × base-log-value (12 cash for a Common log, 18 for Rare, 25 for Epic, 35 for Legendary).
- Cash per hour = chops-per-hour × cash-per-chop × worker-multiplier.
- Offline cash per hour = active-cash-per-hour × 0.08 (8% offline rate).
Worker-multiplier scales with your worker roster: 1.0x with one worker, 1.4x with two, 1.8x with three, 2.2x with four, 2.6x with all five. The exact numbers shift with patches — re-check the How to hire workers page after every update.
Reference inputs
Use these as starting points if you do not know your exact chops-per-hour:
| Axe | Approx cash/chop | Notes |
|---|---|---|
| Common Oak Hatchet | 17 | Best starter |
| Rare Pine Pick | 27 | First biome-two axe |
| Rare Maple Maul | 38 | A-tier workhorse |
| Epic Birchblade Pro | 50 | Budget Legendary |
| Epic Cedar Slasher | 47 | Niche pick |
| Legendary Ironwood Cleaver | 65 | End-game meta |
Worked example
If you run the Rare Maple Maul (38 cash/chop) at 200 chops/hour with two workers (1.4x multiplier), your active cash-per-hour is 200 × 38 × 1.4 = 10,640 cash/hour. Your offline cash-per-hour is roughly 851 cash/hour.
Over a real day of two-hour active play plus offline growth, you earn 2 × 10,640 + 22 × 851 = 39,000 cash. That is enough to clear the biome two unlock fee (15,000) and still have surplus for the next worker upgrade.
Calculator form
Use the inputs below to project your own cash-per-hour. The form runs locally in your browser.
<form id="inc-form" onsubmit="event.preventDefault(); const a=+document['axTier'].value;const c=+document['cph'].value||150;const w=+document['workers'].value||2;const b=+document['biome'].value||1;const cash=c*a*12*w*(1+0.1*(b-1));const off=cash*0.08;document['incOut'].value=Math.round(cash)+' cash/hr active / '+Math.round(off)+' cash/hr offline';document['dayOut'].value=Math.round(cash*2+off*22)+' cash per day (2h active + 22h offline)';">
<label>Axe tier <select name="axTier"><option value="1.4">Common Oak Hatchet</option><option value="1.8">Rare Pine Pick</option><option value="2.1">Rare Maple Maul</option><option value="2.6">Epic Birchblade Pro</option><option value="2.4">Epic Cedar Slasher</option><option value="3.2">Legendary Ironwood Cleaver</option></select></label>
<label>Chops per hour <input name="cph" type="number" min="20" step="10" value="180"></label>
<label>Workers <select name="workers"><option value="1">1 (Apprentice)</option><option value="2" selected>2 (+ Journeyman)</option><option value="3">3 (+ Master)</option><option value="4">4 (+ Foreman)</option><option value="5">5 (full roster)</option></select></label>
<label>Biome <select name="biome"><option value="1">Biome one</option><option value="2">Biome two</option><option value="3">Biome three</option></select></label>
<button type="submit">Calculate</button>
<output name="incOut">—</output>
<output name="dayOut">—</output>
</form>
Pair with the build guides
The calculator returns numbers — the Best player builds page tells you which numbers to chase. The speed-run build optimises the active rate; the idle build optimises the offline rate; the whale build optimises both.
For the XP side of the equation (which matters when you are chasing the next axe tier), see the XP calculator.
When to trust the calculator
- The numbers assume you stack the customer bonus. Without the bonus, your actual cash-per-hour is roughly 30% lower.
- The numbers assume you have the right worker in the right plot. See How to hire workers for placement rules.
- The numbers assume the current Roblox patch. After every update, re-verify on the Update log page.
What is next
- Need XP projections? Open the XP calculator.
- Want to optimise the cash flow? Read How to make money fast.
- Want the right build? See Best player builds.
Frequently Asked Questions
Quick answers to the most common questions.
How is cash-per-hour calculated?
Cash-per-chop × chops-per-hour × worker-multiplier. See the formula above.
Does offline time earn cash?
Yes — at about 8% of your active rate. Log out at peak capacity for maximum offline earnings.
How do I increase my cash-per-hour?
Upgrade workers first, then axe, then biome. See [How to make money fast](/guides/how-to-make-money-fast/).